It’s clear that there’s a sizeable upgrade on the original experience here and I can’t wait to see how that shakes out across the rest of the game. In the grand scheme of things, a few hours can only tell you so much about a game, but the first few hours of Mafia: Definitive Edition I got to play as part of this preview definitely have me interested in playing more of the game. General movement felt great as well, with it feeling responsive and completely lacking in an sluggishness. Combat felt a bit better, with the more responsive gunplay specifically feeling like an improvement when compared to Mafia II: Definitive Edition. Driving didn’t necessarily feel amazing, with the physics of the cars in the game feeling overly twitchy to slight movements left and right, but it wasn’t terrible either. With the preview build overing the first five or so missions of the game, I was able to engage with just a good number of the controls that you can expect from the full game. The remake is very technically impressive, and the story has aged well. The first Mafia remains my favorite after three games and almost 20 years, so I’m thrilled to see it come back around and still be so much fun to play. You’ll want to see Tommy’s story through to the end the payoff is well worth it, I assure you. That’s important to know about Mafia 1 even though it’s set in an open-world, it’s really a fairly linear narrative-driven game. This clever tool allows the game to move forward at a brisk pace, with little of the busywork and minutiae that bogs down so many open-world games.
Mafia 13 patch driver#
Tommy’s story of unwittingly becoming a driver and later full-fledged member of the Salieri crime family is told in flashback chapters, with the action eventually catching up to Tommy the narrator. The story is arguably the biggest reason why Mafia is remembered fondly, and a fresh run through the first half-dozen chapters of the game left me with little doubt that it will hold up in 2020.